Vodafone - Device Trade-In
Greenfield end-to-end device trade-in project from conceptual design through to MVP release
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My role
I was the Lead Product Designer on the project, my time split across 50% hands-on design/research, 50% leading the team. My Lead responsibilities included:
Setting up processes & ways of working
Mentoring other team members
Reviewing and signing-off work for the rest of the team
I guided the team from project conception through to MVP delivery and beyond.
Process
Throughout the project we adopted a Double Diamond approach which worked well as this was a greenfield project and we could use it to draw upon valuable inputs from the rest of the delivery team. Not all members of the team were clued-up on Design Thinking so we took responsibility upon ourselves within the design team to educate and lead the rest of the Device Trade-In team and bring them along with us on the journey. We started out gathering insights from the business, existing Vodafone user profiles, and competitor analysis and brought them into a kick-off ideation workshop.
User flow mapping
We took the requirements from the kick-off workshop and started mapping-out a basic user flow of the potential user experience from beginning to end. This was useful to help us think about the bigger picture (service design) as well as running our thinking past product owners and back-end developers at an early stage so as to validate business and technical feasibility before progressing to the design phase. The key phases of the user journey were:
Entry point via My Vodafone App > Device selection and diagnostic check via web > User gets a quote then sends their device off to the warehouse for processing an quality checking > user gets final confirmation of price once device is checked in warehouse
Animations to improve usability
One of the rounds of usability testing indicated that some users were having some difficulty with the mirror screen test. Of all the five diagnostic tests it was perhaps the most tricky as the user had to take a picture of the phone using a mirror. In order to improve usability of the diagnostic tasks in general (and conversion rate as a result) we took the initiative to commission the design of a series of GIFs which would be positioned at the start of each diagnostic test, demonstrating to the user what they were required to do on the next task. Our testing showed that as well as improving usability the GIFs also improved engagement and user experience by providing an element of playfulness. Here are some examples of the GIFs we put into the journey.
Higher fidelity designs
As we progressed through multiple design iterations and user tests we continually captured and documented the required functional behaviour of each part of the user journey. Below is an example of higher fidelity designs for the MVP launch that had been validated by users, the business and the technical team. We used Sketchcloud to host the designs and share them with developers who could then inspect the design specs before building.
More design iterations
There were many design iterations throughout the project, some happened as a result of usability testing, some as a result of changing business requirements, and some as a result of descoping for MVP. Here are a few examples of some design iterations.
Device selection
We explored multiple ways of allow the user to select their device. The initial idea was to prompt users to select manufacture, model and memory separately. In the end we went for a search field option with predictive search results as this offered the best usability. However, it wasn’t easy to persuade the dev team to take this onboard as there were some bespoke development features that needed to be setup to make it work, but we used findings from user research to demonstrate its value.
Test visuals
The visuals for the tests went through various iterations, eventually resulting in GIFs that demonstrated to the user what they needed to do next. We found in user testing this helped assist with usability.
Quote summary
The initial quote summary page had some results feedback from the test with ticks or crosses next to each test so the user could see some indication of what might have affected their quote. User insights showed this to be a valuable feature but it had to be descoped for MVP as it would take some technical effort to build so it was put in to a later release on the roadmap.
End result…
We took the project from concept design through to MVP in 9 months, which was an achievement considering the corporate nature of Vodafone and the speed at which projects typically move.
The initial design was released in Germany and since then we have been monitoring the analytics of the user journey to track conversion rate, task completion, general user behaviour and any areas of considerable drop-off within the journey.
Once we have enough data from the MVP release we plan to review the findings together as a team and plan for improvements and iterations in the next phase later in the year.